Research / Design / Consulting

Finally Unity team decided to deprecate MovieTexture after Unity 5.6.0b1 (link: https://docs.unity3d.com/560/Documentation/Manual/class-MovieTexture.html) release and shows new API called VideoClip and VideoPlayer which manage, control and plays video on both Desktop and Mobile devices. Thanks to the new solution we can easly play video or retrieve texture for each frame.

How to use VideoClip and VideoPlayer?

Play Video From URL:

//We want to play from video clip not from url
videoPlayer.source = VideoSource.VideoClip;
with:

//We want to play from url
videoPlayer.source = VideoSource.Url;
videoPlayer.url = "YOUR_VIDEO.mp4";

Play Video From StreamingAssets folder:

string url = "file://" + Application.streamingAssetsPath + "/" + "YOUR_VIDEO.mp4";

if !UNITY_EDITOR && UNITY_ANDROID
    url = Application.streamingAssetsPath + "/" + "VideoName.mp4";
#endif

//We want to play from url
videoPlayer.source = VideoSource.Url;
videoPlayer.url = url;



All supported video formats:

ogv
vp8
webm
mov
dv
mp4
m4v
mpg
mpeg

Extra supported video formats on Windows:

avi
asf
wmf

Remember that, some of these formats don't work on some platforms. See post on Unity Forum: https://forum.unity3d.com/threads/correct-video-format-for-video-playback.446011/#post-2886983 for more information on supported video formats.

Why Audio was not playing:

We have managed to get video working, however as you have notice our demo couldn't get the audio to play.

//Set Audio Output to AudioSource
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

//Assign the Audio from Video to AudioSource to be played
videoPlayer.EnableAudioTrack(0, true);
videoPlayer.SetTargetAudioSource(0, audioSource);
must be called before videoPlayer.Prepare(); not after it. This is took hours of experiment to find this this was the problem I was having.

This should work but you may experience buffering when the video starts playing. While using this temporary fix, my suggestion is to file for bug with the title of "videoPlayer.isPrepared always true" because this is a bug.

Some people also fixed it by changing:

videoPlayer.playOnAwake = false; 
audioSource.playOnAwake = false;

to

videoPlayer.playOnAwake = true; 
audioSource.playOnAwake = true;


Summary
//Raw Image to Show Video Images [Assign from the Editor]
public RawImage image;
//Video To Play [Assign from the Editor]
public VideoClip videoToPlay;

private VideoPlayer videoPlayer;
private VideoSource videoSource;

//Audio
private AudioSource audioSource;

// Use this for initialization
void Start()
{
    Application.runInBackground = true;
    StartCoroutine(playVideo());
}

IEnumerator playVideo()
{
    //Add VideoPlayer to the GameObject
    videoPlayer = gameObject.AddComponent<VideoPlayer>();

    //Add AudioSource
    audioSource = gameObject.AddComponent<AudioSource>();

    //Disable Play on Awake for both Video and Audio
    videoPlayer.playOnAwake = false;
    audioSource.playOnAwake = false;

    //We want to play from video clip not from url
    videoPlayer.source = VideoSource.VideoClip;

    //Set Audio Output to AudioSource
    videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

    //Assign the Audio from Video to AudioSource to be played
    videoPlayer.EnableAudioTrack(0, true);
    videoPlayer.SetTargetAudioSource(0, audioSource);

    //Set video To Play then prepare Audio to prevent Buffering
    videoPlayer.clip = videoToPlay;
    videoPlayer.Prepare();

    //Wait until video is prepared
    while (!videoPlayer.isPrepared)
    {
        Debug.Log("Preparing Video");
        yield return null;
    }

    Debug.Log("Done Preparing Video");

    //Assign the Texture from Video to RawImage to be displayed
    image.texture = videoPlayer.texture;

    //Play Video
    videoPlayer.Play();

    //Play Sound
    audioSource.Play();

    Debug.Log("Playing Video");
    while (videoPlayer.isPlaying)
    {
        Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
        yield return null;
    }

    Debug.Log("Done Playing Video");
}