Multithreading is an ability of processor to execute multiple threads concurently. Each thread execute sequence of programming instructions. So in theory you can achieve better performace.
Accelerate Video Game Development
Many people starting their adventure with unity, encounter one of the most often problems - why Unity doesn't store points, money or other data?
Names are really important in programming. They are everywhere in software. We name variables, methods, arguments and classes. We continuously set names. Because we use it so much, we should do it well.
Unity allows developers to store Assets within one or more folders named Resources. Those assets can be loaded or unloaded at runtime using the Resources API.
Coroutine is a kind of function which has ability to pause it execution and return control to Unity until sometime or certain condition is met.
Many of Unity developers work alone. They often start from youtube tutorials from which it’s worth to begin. Sooner or later you will start work with bigger team and then you will need help of external programs to collaborate with other people
When AI behaviour became more complex we understood that we need to discover better way to solve this problem. The Finite-state machine came to the rescue!
Unfortunately, many Unity developers run into issues that can lead to performance degradation and instability of the WebGL version. How can I fix it?